Augmented Reality for Learning Difficulties

TJ
MY
Overseen ByMan Yee Suen
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Stanford University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 2 JurisdictionsThis treatment is already approved in other countries

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial tests how augmented reality (AR) can train anesthesiology residents during medical crises involving newborns. Experts in the U.S. will guide residents in Chile using AR headsets to enhance non-technical skills, such as communication and decision-making. The trial adheres to established safety guidelines for newborn care. It suits anesthesiology residents without severe motion sickness, nausea, seizures, or glasses incompatible with the AR gear. As an unphased trial, it offers a unique opportunity for residents to enhance their skills with cutting-edge technology.

Do I need to stop my current medications for this trial?

The trial information does not specify whether you need to stop taking your current medications. It seems focused on evaluating skills rather than medication use, so you likely won't need to stop, but it's best to confirm with the trial organizers.

What prior data suggests that this augmented reality method is safe for anesthesiology training?

Research has shown that augmented reality (AR) is generally safe and well-tolerated in educational settings. A recent review of AR and virtual reality (VR) in education confirmed their effectiveness and safety for learning. These technologies create a controlled space where users can practice skills without real-world risks.

Studies on AR's use in training and education have reported no serious side effects. The technology offers interactive and immersive experiences, aiding in skill-building and learning. This makes AR a promising tool for training medical professionals, as it simulates real-world situations without the associated dangers.12345

Why are researchers excited about this trial?

Researchers are excited about using Augmented Reality (AR) for learning difficulties because it offers a unique way to engage and immerse participants in educational content. Unlike traditional learning methods, which often rely on textbooks or standard digital screens, AR creates an interactive environment that can adapt to individual learning needs, potentially making complex concepts easier to understand. This approach not only makes learning more engaging but also provides real-time feedback, helping learners quickly identify and address areas where they struggle.

What evidence suggests that Augmented Reality is effective for assessing non-technical skills in anesthesiology residents?

Research has shown that augmented reality (AR) can greatly improve learning. Students using AR often feel more motivated and perform better on tasks. These technologies also make learning more engaging and easier to understand. In classrooms, both students and teachers view AR's effects positively. In this trial, participants in the experimental arm will use an AR headset for workplace training modules. This makes AR a promising tool for enhancing educational experiences, including medical training like anesthesiology.12678

Who Is on the Research Team?

TJ

Thomas J Caruso, MD,PhD

Principal Investigator

Stanford University

Are You a Good Fit for This Trial?

This clinical trial is open to anesthesiology residents over the age of 18 who are interested in using Augmented Reality (AR) for medical training. It focuses on non-technical skills during neonatal medical crises. Participants will engage in AR simulations facilitated by experts from the United States.

Inclusion Criteria

I am over 18 years old.

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Simulation

Participants engage in remote, international AR simulation to assess non-technical skills during a neonatal medical crisis

1 day
1 visit (virtual)

Follow-up

Participants are monitored for performance assessment immediately after simulation

immediate

What Are the Treatments Tested in This Trial?

Interventions

  • Augmented Reality (AR)
Trial Overview The study tests the effectiveness of AR technology in assessing and improving non-technical skills among anesthesiology residents during simulated neonatal emergencies, following American Heart Association and Neonatal Resuscitation Program guidelines.
How Is the Trial Designed?
1Treatment groups
Experimental Treatment
Group I: Mixed Reality SimulationExperimental Treatment1 Intervention

Augmented Reality (AR) is already approved in United States for the following indications:

🇺🇸
Approved in United States as Augmented Reality (AR) for:

Find a Clinic Near You

Who Is Running the Clinical Trial?

Stanford University

Lead Sponsor

Trials
2,527
Recruited
17,430,000+

Published Research Related to This Trial

The mobile game-based VR rehabilitation program (MoU-Rehab) significantly improved upper extremity function in stroke patients compared to conventional therapy, as measured by the Fugl-Meyer Assessment and other metrics.
The program was well-tolerated with no adverse effects reported, and patients expressed high satisfaction, indicating its feasibility as a rehabilitation tool for upper limb recovery after ischemic stroke.
Mobile game-based virtual reality rehabilitation program for upper limb dysfunction after ischemic stroke.Choi, YH., Ku, J., Lim, H., et al.[2019]
This review aims to develop and refine a program theory to understand how augmented reality (AR) and virtual reality (VR) can effectively train health and care providers, addressing the mixed evidence on their effectiveness in various settings.
The study will systematically analyze existing theories and empirical evidence to identify the contexts and mechanisms that influence the success of AR/VR training programs, ultimately aiming to enhance the quality of care and promote evidence-based practices in healthcare.
Upskilling health and care workers with augmented and virtual reality: protocol for a realist review to develop an evidence-informed programme theory.Gasteiger, N., van der Veer, SN., Wilson, P., et al.[2023]
The concept of improved reality (i-Reality) encompasses both virtual reality (VR) and augmented reality (AR), aiming to enhance real-world experiences with digital features, particularly in medical settings.
I-Reality has the potential to improve interactions between healthcare providers and patients, addressing the growing demand for medical services amidst a shortage of providers.
Virtual reality, augmented reality…I call it i-Reality.Grossmann, RJ.[2020]

Citations

Analyzing augmented reality (AR) and virtual reality (VR) ...Students who use AR and VR technologies have been found to have higher levels of motivation and engagement, as well as better performance on academic tasks ( ...
A systematic narrative review on benefits, challenges ...Augmented reality (AR) and virtual reality (VR) have attracted increasing interest in the field of education, largely because of their potential ...
Virtual reality in education: global trends, challenges, and ...This substantial growth highlights the potential of VR to transform educational methodologies and enhance student learning outcomes globally.
Examining the impact of augmented reality on students ...This study investigates student and teacher perceptions of using augmented reality (AR) in the classroom and evaluates AR's impact on ...
Impact of Augmented Reality (AR) and Virtual Reality (VR) ...This study investigates the impact of AR and VR on interactive learning systems, focusing on how these technologies influence engagement, comprehension, and ...
Immersive virtual reality training: Addressing challenges ...Simulation‐based training has significantly improved healthcare professionals' skills and patient outcomes. Immersive virtual reality is gaining attention ...
A systematic narrative review on benefits, challenges, and ...Provides a systematic narrative review of the benefits, challenges, and application domains of AR and VR in education over the past ten years. • ...
The efficacy and safety of immersive virtual reality in ...In IVR safety training, incorporating collaborative learning activities allows children to work together in a virtual environment to tackle safety challenges.
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