360 Participants NeededMy employer runs this trial

Virtual Reality for Domestic Violence

NT
TS
TS
Overseen ByTerri Sullivan
Age: < 18
Sex: Any
Trial Phase: Academic
Sponsor: Virginia Commonwealth University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores how virtual reality (VR) can reduce the impacts of firearm violence among youth. It supports young people aged 13-17 who have received treatment for violence-related injuries, along with their caregivers. The trial aims to determine if VR, specifically the Elevate Virtual Reality (VR) program, can effectively aid in coping and recovery. It suits teens who have visited the hospital for any intentional or accidental injury and their caregivers. As an unphased trial, this study provides a unique opportunity for participants to contribute to innovative research that could shape future interventions for youth affected by violence.

Do I have to stop taking my current medications for the trial?

The trial information does not specify whether you need to stop taking your current medications.

What prior data suggests that this virtual reality treatment is safe for youth and caregivers?

Research has shown that virtual reality (VR) treatments like Elevate VR are generally safe for users. Studies have found that VR can effectively address issues such as intimate partner violence and aggression, with participants typically responding well. For instance, a study on VR for workplace violence training found it easy to use, with no major negative effects reported. This indicates that VR can be a safe tool for training and intervention.

Additionally, VR has already been used successfully in areas like mental health therapy and violence prevention, yielding positive results regarding user safety. These applications have not revealed any major safety concerns, making VR a promising and low-risk option for those interested in joining clinical trials.12345

Why are researchers excited about this trial?

Researchers are excited about the use of Elevate Virtual Reality (VR) for addressing domestic violence because it offers a unique, immersive approach to therapy. Unlike traditional talk therapy or medication, VR creates simulated environments where participants can safely explore emotions and reactions, potentially leading to deeper understanding and healing. This method is particularly promising for youth and their caregivers, providing a controlled setting for practicing new skills and coping mechanisms. Additionally, VR can be highly engaging, which might increase participation and retention rates in therapeutic programs.

What evidence suggests that Elevate Virtual Reality (VR) is effective for addressing firearm violence among youth?

This trial will explore the use of Elevate Virtual Reality (VR) as a tool to reduce violence-related behaviors. Studies have shown that VR can decrease aggressive behavior and violence in young people. For example, one study found that VR programs, which taught social and emotional skills through interactive virtual worlds, led to less aggression and fewer behavior problems. Another study demonstrated that VR activities can reduce feelings of anger, aggression, and impulsiveness. Using VR to prevent violence is promising and effectively engages participants, improving outcomes. Overall, VR is becoming a powerful tool to reduce violence-related behaviors in youth.15678

Who Is on the Research Team?

NT

Nicholas Thomson

Principal Investigator

Virginia Commonwealth University

Are You a Good Fit for This Trial?

This trial is for English-speaking youth aged 13-17 who have been injured through violence, along with their adult caregivers (aged 18 or older). People outside these age ranges or who do not speak English cannot participate.

Inclusion Criteria

I am 18 years old or older.
English speaking
I am between 13 and 17 years old.

Exclusion Criteria

I am younger than 13 or older than 17 years old.
Non-English speaking
I am a caregiver who is younger than 18 years old.
See 1 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants receive a virtual reality (VR) brief violence intervention to prevent firearm-related violence, injury, and mortality among youth

Baseline
1 visit (in-person)

Follow-up

Participants are monitored for changes in firearm-related attitudes, re-injury, violence assessment, and other behavioral outcomes

3 months
Follow-up at 1 and 3 months post baseline

What Are the Treatments Tested in This Trial?

Interventions

  • Elevate Virtual Reality (VR)

Trial Overview

The study is testing a virtual reality program called Elevate VR as an intervention for youth affected by violence. Participants will also complete assessments to measure the impact of the intervention.

How Is the Trial Designed?

2

Treatment groups

Experimental Treatment

Group I: YouthExperimental Treatment1 Intervention
Group II: CaregiverExperimental Treatment2 Interventions

Find a Clinic Near You

Who Is Running the Clinical Trial?

Virginia Commonwealth University

Lead Sponsor

Trials
732
Recruited
22,900,000+

Eunice Kennedy Shriver National Institute of Child Health and Human Development (NICHD)

Collaborator

Trials
2,103
Recruited
2,760,000+

Citations

Which effective virtual reality (VR) interventions exist for the ...

Purpose. Prevention and rehabilitation of intimate partner violence (IPV) is a very important topic due to its high prevalence, visibility, and potential to ...

Preventing Gun Violence Among Youth

Abstract Firearm-related violence is a major public health problem in the United States. In 2020, over 40,000 people died from firearm-related violence.

Virtual Reality Intervention (VR-GINSO) for Reducing ...

The goal of this clinical trial is to see if a specific intervention program that uses virtual reality (VR) helps young people reduce aggressive behavior ...

Effectiveness of Virtual Reality interventions for aggression ...

The aim of this study is to determine the effectiveness of VR interventions in reducing anger, aggression and impulsiveness. A systematic search produced ...

VCU researcher receives $3M for national study of how virtual ...

Nicholas Thomson, Ph.D., a forensic research psychologist in Virginia Commonwealth University's School of Medicine and the director of ...

Virtual Reality for Workplace Violence Training of Health Care ...

Objective: The aim of this pilot usability study was to assess the user experience of a prototype VR training course designed to prepare ...

The feasibility of delivering the ADVANCE digital intervention ...

Compared to men in the general population, men in substance use treatment are more likely to perpetrate intimate partner abuse (IPA).

Using Virtual Reality and Immersive Storytelling to Engage ...

Virtual reality (VR) interventions show promise as a tool to engage and mobilize men for violence prevention, gender equality, and/or diversity, justice, and ...